Home > Render PRO

Render PRO

Why Render PRO

It is a state-of-the-art module with which you can generate professional, photorealistic interior visualizations in a simple and pleasant way. The main advantage of the tool is that it achieves excellent quality with relatively short calculation times. The Render PRO module will make your designs even more attractive and attract the attention of your customers.

The obserVeR application, our VR file viewer, works with the Render PRO module. It allows projects created in our programs to be presented in the form of a virtual walkthrough – either on a computer monitor or using the HTC Vive VR 3D goggles.

How the rendering works

Rendering in our proprietary tool involves calculating the global illumination of the scene (Global Illumination) and analysing the paths the rays take from the light source, refracting and reflecting off various surfaces in the scene. Specialised algorithms are used for this: Radiosity, Ray tracing and Path tracing.

What you can do

Generate a visualization

Generate a visualization
Rendering time calculated in minutes, not hours

Save the visualization as a graphic

Save the visualization as a graphic
Thanks to the convenient interface, it is a process similar to taking photos with a camera

Add filters and change the lighting

Add filters and change the lighting
A simple way to change the "atmosphere" of a scene

Create animations and AVI films

Create animations and AVI films
You can present the generated visualization to the client as a full HD video.

Present in the obserVeR app

Present in the obserVeR app
Invite the client on a virtual tour of the designed interior.

Achieve spherical animation and 360 panoramas

Achieve spherical animation and 360 panoramas
This is a unique form of project presentation, made possible by the Path tracing algorithm.

Discover Render PRO

If you want to test the module, you will find it in the programs available as a temporary key

Algorithms in Render PRO

Our new method of calculating global illumination, which additionally also analyses reflected and refracted rays. It therefore combines the operation of Radiosity and Ray tracing. It is based on checking whether a ray from a drawn light source reaches a given pixel, taking into account the reflection and absorption of light by different surfaces (one such sample is called a sample, and the program conducts millions of them, so we operate with megasamples). Each pixel is analysed individually. The calculations in highest quality mode take longer than Radiosity’s, but produce even more perfect results, sometimes indistinguishable from a real photograph! Only the current view is rendered, and the effects are displayed in real time in the preview at the bottom of the screen. The calculation process is interactive – during the calculation process, material parameters can be changed, e.g. reflections and roughness, operating mode (e.g. from preview to high quality), resolution of the resulting image, colour tone parameters and image filters. When used with the described algorithm, the Render PRO module can support multiple graphics cards and the calculation speed is scaled proportionally to the performance of a single graphics card. As a result, our software can render a single camera shot in parallel on up to a dozen graphics cards. Path tracing also makes it possible to create illustrations and spherical (360o) animations for sharing on a personal or company profile on Facebook.

That is, ‘ray tracing’ is a technique for calculating the reflections of rays from mirrored objects and refraction when penetrating transparent objects. It supplements the scene with rays missed by the Radiosity method, which only considers diffracted light. It provides realistic glosses on metal and ceramics and the natural appearance of glass, as well as multiple reflections in mirrors. In the latest version, all of the Ray tracing calculations take place on the graphics card, which has made it possible to push its parameters to the limit on each computer: 20 refractions and 20 reflections are analysed for each ray and as many as 32 samples per pixel are calculated! (the program checks 32 times whether a reflected or refracted ray hits a given screen pixel). Setting all parameters and quality levels automatically to the highest level will ensure the best results and definitely make everyone’s job easier. With this innovative method, your arrangement will take on a convincing reality.

It calculates global illumination (GI) (i.e. the distribution of indirect light, reflected from various surfaces and scattered in the scene). The biggest advantage of our method over other GI calculation methods is that once calculated, the lighting distribution is remembered, allowing the scene to be viewed from any point without new calculations. This makes it very easy to shoot video in rendered interiors. The GI calculation process is interactive – once the START button is selected, it is possible to change its settings (GI parameters) and the properties of the lights (e.g. colour, intensity, lighting style) or emissive materials (i.e. any texture with the property of emitting light into the environment), as well as changing colour tones (filters analogous to photographic filters). The software displays the effects of the changes after a few seconds.

Gallery

View projects made in the program by our users

View an animation created in CAD Decor PRO using Render PRO

Modules in our programs

CAD Decor PRO
CAD Decor
CAD Kitchens MAX
CAD Kitchens
CAD Cut
Render PRO
Wardrobe Module
Cabinet Editor
Tiles editor
obserVeR
CAD Cut
integrated
optional
not available

Note!

CAD Projekt K&A programs on non-NVIDIA GeForce graphics cards will not function. CAD Projekt K&A provides technical support for its software operating on equipment compliant with the manufacturer’s requirements along with an active service package. If you have an older generation graphics card, you should verify its efficiency relative to our table. If in doubt, please contact our technical support.